1. Don’t make users think
According to Krug’s first law of usability, the web-page should be
obvious and self-explanatory.
When you’re creating a site, your job is to get rid of the question
marks — the decisions
users need to make consciously, considering pros, cons and alternatives.
2. Don’t squander users’ patience
In every project when you are going to offer your visitors some
service or tool, try to keep your user requirements minimal. The less action is
required from users to test a service, the more likely a random visitor is to
actually try it out. First-time visitors are willing to play with the service,
not filling long web forms for an account they might never use in the future.
Let users explore the site and discover your services without forcing them into
sharing private data. It’s not reasonable to force users to enter an email
address to test the feature.
3. Manage to focus users’ attention
As web-sites provide both static and dynamic content, some aspects
of the user interface attract attention more than others do. Obviously, images
are more eye-catching than the text — just as the sentences marked as bold are
more attractive than plain text.
The human eye is a highly non-linear device, and web-users can
instantly recognize edges, patterns and motions.
4. Strive for feature exposure
Modern web designs are usually criticized due to their approach of
guiding users with visually appealing 1-2-3-done-steps, large buttons with
visual effects etc. But from the design perspective these elements actually
aren’t a bad thing. On the contrary, suchguidelines
are extremely effective as
they lead the visitors through the site content in a very simple and
user-friendly way.
5. Make use of effective writing
As the Web is different from print, it’s necessary to adjust the
writing style to users’ preferences and browsing habits. Promotional writing
won’t be read. Long text blocks without images and keywords marked in bold or italics will be skipped. Exaggerated language
will be ignored.
Talk business. Avoid cute or clever names, marketing-induced
names, company-specific names, and unfamiliar technical names. For instance, if
you describe a service and want users to create an account, “sign up” is better
than “start now!” which is again better than “explore our services”.
6. Strive for simplicity
The “keep it simple”-principle (KIS) should be the primary goal of
site design. Users are rarely on a site to enjoy the design; furthermore, in
most cases they are looking for the information despite the design. Strive for simplicity
instead of complexity.
7. Don’t be afraid of the white space
Actually it’s really hard to overestimate the importance of white
space. Not only does it help to reduce the cognitive load for the visitors, but it makes it
possible to perceive the information presented on the screen. When a new
visitor approaches a design layout, the first thing he/she tries to do is to
scan the page and divide the content area into digestible pieces of
information.
8. Communicate effectively
with a “visible language”
In his papers on effective visual communication, Aaron Marcus
statesthree fundamental
principles involved in the use of the so-called“visible
language” — the content users see on a screen.
- Organize: provide the user with a clear and consistent conceptual structure. Consistency, screen layout, relationships and navigability are important concepts of organization. The same conventions and rules should be applied to all elements.
- Economize: do the most with the least amount of cues and visual elements. Four major points to be considered: simplicity, clarity, distinctiveness, and emphasis. Simplicityincludes only the elements that are most important for communication. Clarity: all components should be designed so their meaning is not ambiguous. Distinctiveness: the important properties of the necessary elements should be distinguishable. Emphasis: the most important elements should be easily perceived.
- Communicate: match the presentation to the capabilities of the user. The user interface must keep in balance legibility, readability, typography, symbolism, multiple views, and color or texture in order to communicate successfully. Use max. 3 typefaces in a maximum of 3 point sizes — a maximum of 18 words or 50-80 characters per line of text.
9. Conventions are our
friends
Conventional design of site elements doesn’t result in a boring
web site. In fact, conventions are very useful as they reduce
the learning curve, the need to figure out how things work. For instance, it
would be a usability nightmare if all web-sites had different visual
presentation of RSS-feeds. That’s not that different from our regular life
where we tend to get used to basic principles of how we organize data (folders)
or do shopping (placement of products).
10. Test early, test often
This so-called TETO-principle should be applied to every web
design project as usability tests often provide crucial insights into
significant problems and issues related to a given layout.
Test not too late, not too little and not for the wrong reasons.
In the latter case it’s necessary to understand that most design decisions are
local; that means that you can’t universally answer whether some layout is
better than the other one as you need to analyze it from a very specific point of
view (considering requirements, stakeholders, budget etc.).
Some important points to keep in mind:
- according to Steve Krug, testing one user is 100% better than testing none and testing one user early in the project is better than testing 50 near the end. Accoring to Boehm’s first law, errors are most frequent during requirements and design activities and are the more expensive the later they are removed.
- testing is an iterative process. That means that you design something, test it, fix it and then test it again. There might be problems which haven’t been found during the first round as users were practically blocked by other problems.
- usability tests always produce useful results. Either you’ll be pointed to the problems you have or you’ll be pointed to the absence of major design flaws which is in both cases a useful insight for your project.
- according to Weinberg’s law, a developer is unsuited to test his or her code. This holds for designers as well. After you’ve worked on a site for few weeks, you can’t observe it from a fresh perspective anymore. You know how it is built and therefore you know exactly how it works — you have the wisdom independent testers and visitors of your site wouldn’t have.
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